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    Druid - Class Info

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    Posts : 19
    Join date : 2010-05-06
    Age : 33
    Location : Thunder Bluff , Azeroth

    Druid - Class Info Empty Druid - Class Info

    Post  Admin Tue May 11, 2010 12:19 am

    The Druid is a shapeshifting hybrid class, and is also one of the most versatile classes in the game. As with other hybrids, Druids need to specialize to be most effective in any role. Due to their need to shapeshift to fulfill roles, they can only perform one role at a time ; they must switch between the different shapes to adapt to changing situations.
    The core abilities of a Druid consist of three single-target and one multiple-target damage spells; four single-target and one multiple-target healing spells; a Cat Form with damaging special moves similar to a Rogue; a Bear Form providing armor and health similar to a Warrior; poison- and curse-cleansing spells; and a range of utility spells like various travel forms, crowd control, and a nice group buff.

    • Balance Druids specialize in damage spells and an additional Moonkin Form, turning them into an efficient ranged spellcaster that is somewhere between a Mage and a Shadow Priest in play style, in the equivalent of plate armor. They excel at nuking single targets as well as providing effective off-healing and crowd-control support. With the Wrath of the Lich King expansion providing them effective AoE damage, they are now on par with any of the other casting classes.
    • The Feral tree enhances both of the Druid's melee forms, allowing them to tank and melee DPS more efficiently. The Talents in this tree usually enhance both forms; however some talents separate the two roles, and gear also makes a difference. Feral Druids are effectively a warrior and a rogue with the ability to heal themselves to boot. Lack of downtime between fights and flexibility in their armor and DPS are their strong points. Since they still have all of the core Druid abilities and use very little mana, they make excellent support casters as well, even if they have chosen the path of melee DPS.
    • Restoration Druids take points in improving their healing spells and an additional Tree of Life Form. Their resurrection spell Rebirth is the only resurrection spell that can be cast in combat, offset by its 10-minute cooldown (reduced from 20 minutes in Patch 3.3.0). With Patch 3.0.2, Druids got the regular resurrection spell Revive, now making them viable main healers for 5-man instances. Restoration Druids have by far the best heal-over-time spells of all healing classes, effectively allowing them to continue healing while incapacitated. In addition, the mobility offered by their heal-over-time spells makes them especially effective in PvP. This together with their excellent mana efficiency and in-combat resurrection ability makes them an effective healing class.





    Another nice feature of Druids is their ability to travel faster. Druids do not need to buy a flying mount; instead they gain Flight Form through Druid trainers. Artisan riding skill is required to purchase or start the quest chain for the epic flight form.
    • At level 16, Druids gain Aquatic Form allowing them to breathe and travel at a 50% increased speed underwater (100% increased speed with Glyph of Aquatic Form).
    • At level 16, Travel Form is gained, which is 40% faster than normal run speed. Travel Form can be cast in combat, making it a great escape tool when things go bad.
    • At level 21, two Talent points can be put into Feral Swiftness making the cat form 30% faster than normal running speed (Dash can boost this for 15 sec, up to 70% at lvl 65).
    • At level 60, Flight Form becomes available in Outland. This form is just as fast as a normal flying mount, but has the additional advantage of being an instant-cast spell, allowing the Druid to gain flight in situations other classes cannot. An example of this would be to avoid falling damage (if not in combat) by shifting to flight before hitting the ground.
    • After purchasing Artisan Riding (5000g) and completing a quest chain, Druids gain Swift Flight Form, which is as fast as an epic flying mount (again with zero cast time). This form can also be gained from the trainer at level 71 (a Feat of Strength is earned by obtaining Swift Flight Form through the quest chain, though).

    The Druid class can be played by the following races :
    > Night Elf - Alliance
    > Worgen ( In Cataclysm ) - Alliance
    > Tauren - Horde
    > Troll ( In Cataclysm ) – Horde


    Druids are able to wear cloth and leather armor only. Druids start out with different weapons depending on race; night elves begin knowing staves and daggers, while tauren begin with staves and one handed maces. Beyond that, Druids can learn to fight with:
    • Staff
    • One-handed Mace
    • Two-handed Mace
    • Dagger
    • Fist weapon
    • Polearm
    The Druid's most notable ability is shapeshifting into different forms. Bear Form is obtained by doing a quest. The other forms are purchased from a class trainer, but Aquatic Form and Swift Flight Form can be obtained from either a quest or a trainer.
    • Bear Form / Dire Bear Form
    • Cat Form
    • Moonkin Form
    • Tree of Life Form
    • Travel Form
    • Aquatic Form
    • Flight Form
    • Swift Flight Form

    The Druid's most notable ability is shapeshifting into different forms. Bear Form is obtained by doing a quest. The other forms are purchased from a class trainer, but Aquatic Form and Swift Flight Form can be obtained from either a quest or a trainer.
    • Bear Form / Dire Bear Form
    • Cat Form
    • Moonkin Form
    • Tree of Life Form
    • Travel Form
    • Aquatic Form
    • Flight Form
    • Swift Flight Form





    Info from wowwiki.com

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